An audio-reactive visual installation that allows the audience to actively engage and shape their experience in real time:
An exploration on how human presence and sound can meaningfully influence a shared audiovisual environment.
Jan - Apr 2026
Vy Bui | Lauren Mia Navarro | Daniel Reddic | Hannah Rosenstrauch
Unreal Engine, TouchDesigner, Blender, Maya, Substance Painter, Bandlab
Team Lead, Art Direction, Tech Lead, Layout & Environment Artist
March Progress
Lighting and Camera OSC: testing the latency between the OSC camera triggers and the Unreal Engine environment to ensure real-time responsiveness
TouchDesigner network developed by Vy and Daniel
TouchDesigner network developed by Vy and Daniel
Unreal Engine OSC Blueprint for Responsive Light and Camera
Unreal Engine OSC Blueprint for Responsive Light and Camera
Installation Concept
The installation layout is designed to maximize the "aesthetic chills" of the participant, placing them at the center of a synchronized audiovisual field.
These sketches and renders illustrate our approach to spatializing sound and light, ensuring the environment feels responsive and alive from every angle.
Front View
Front View
Perspective View
Perspective View
Top View
Top View

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