a techno-utopian ocean city game environment where nature and innovation rise from the waves of a post-climate world
June- Aug 2025
Vy Bui | Hansen Han | Gracie Schmisseur | Kay Tillis
Unreal Engine, Blender, Maya, Substance Painter & Designer, Photoshop, Illustrator, Adobe Audition
Responsible for
Game Visual Development | Art Direction | 3D Modeling | Surfacing | Graphic Design | UI | Sound Design
Environment Flythrough
Environment Modelling and Surfacing
Geometry Nodes
More Caelora Models
City Decorations
City Sign
Surface Materials- Optimized Glass, Concrete, Metals
white concrete
smooth concrete
concrete
concrete with scratches
dusty metal
scratchy metal
Character
Duck Model
Concept Dev and Ideation
Concept, Visual Development and Modeled by Vy Bui
Final Character Design and Surfaced by Kay Tillis
More Caelora Views
For a more detailed look into my process,
you can check out this link ->