a techno-utopian ocean city game environment where nature and innovation rise from the waves of a post-climate world
June- Aug 2025
Vy Bui | Hansen Han | Gracie Schmisseur | Kay Tillis
Unreal Engine, Blender, Maya, Substance Painter & Designer, Photoshop, Illustrator, Adobe Audition
Responsible for 
Game Visual Development | Art Direction | 3D Modeling | Surfacing | Graphic Design | UI | Sound Design

Environment Flythrough

Environment Modelling and Surfacing

Geometry Nodes
Geometry Nodes
More Caelora Models
City Decorations
City Decorations
City Sign
City Sign
Surface Materials- Optimized Glass, Concrete, Metals
white concrete
white concrete
smooth concrete
smooth concrete
concrete
concrete
concrete with scratches
concrete with scratches
dusty metal
dusty metal
scratchy metal
scratchy metal
Character
Duck Model
Duck Model
Concept Dev and Ideation
Concept Dev and Ideation
Concept, Visual Development and Modeled by Vy Bui
Final Character Design and Surfaced by Kay Tillis 
More Caelora Views 
For a more detailed look into my process, 
you can check out this link ->

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